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Biff, Chip and Kipper Stage 5 Read with Oxford: 6+: 16 Books Collection Set brings together 16 Oxford Reading Tree stories for children who are starting to read independently. Featuring Biff, Chip, Kipper and Floppy the dog, the collection includes humorous illustrations, parent tips and after-reading activities to share together.
Part of Read with Oxford Stage 5, these carefully levelled books follow the well-known characters through a range of adventures, including plays, journeys and magic-key escapades. The Oxford Reading Tree characters are used in 80% of primary schools.
Discover what happens to Floppy in Ancient Egypt, and join Nadim and Anneena as they help to invent a flying machine.
Chip is surprised when the magic key brings the children home in the middle of an adventure. Is it really over?
The magic key takes the children to a land of ogres. Lee faces his first adventure and wonders what ogres eat for dinner.
Biff and Wilma meet two princes trapped in a tower. The girls try to find out why the boys are there and whether they can help them escape.
A secret pop star is on the run. The children try to work out who he is and what he is running away from.
The magic key takes the children to a strange old house at night. Worried, they wonder who they will find there.
The children uncover a plot to stop travelling players performing their play. They step in to help save the day.
Mum and Dad take the family on holiday by train. The journey turns out to be different from what they expected.
Nadim’s model book leads to Ancient Egypt, where Floppy is mistaken for an important dog. The children also have to help make a pyramid.
Kipper enjoys aikido classes, but he is not sure if they will help when he finds himself in a magic adventure in ancient Japan.
A fear of bees must be overcome to help villagers in Africa protect their crops.
Rain falls without stopping, the stream overflows and the park floods. What will happen if the rain continues?
Kipper has a magic adventure he does not like. He learns it is not a good idea to get cross with the magic key.
Chip, Wilf and Nadim are Cub Scouts when the magic key takes them to the very first Scout camp. They try to see if they can do a good turn.
Kipper and Lee take the dogs for a walk and make an exciting discovery.
The children discover a strange creature from outer space, meet a secret pop star and join a family of ogres for dinner.
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