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Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback
Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback

Geronimo Stilton The Illustrated 10 Book Collection (Series 7) Box Set - Ages 5-8 - Paperback

£19.90 £20 £59

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Rated Excellent by Customers on Google

Geronimo Stilton: The Illustrated 10 Book Collection (Series 7) brings together ten paperback adventures featuring Geronimo, a character who is neither strong nor bold and is definitely not brave. He would rather stay at home with a box of cheesy chews, yet he repeatedly finds himself drawn into daring escapades, peculiar mysteries and tricky competitions.

Designed for ages 5 to 8, this illustrated series is also described as suitable for reluctant readers, with expressive typeset, fun illustrations and humorous stories. This box set collects a full run of titles from the same series grouping, offering a varied mix of mysteries, races and challenges set in and beyond New Mouse City.

Included titles

  • The Golden Statue Plot
  • Run for the Hills
  • Have a Heart, Geronimo
  • The Peculiar Pumpkin Thief
  • Get Into Gear, Stilton
  • The Hunt for the Hundredth Key
  • Geronimo on Ice
  • The Hawaiian Heist
  • Mighty Mount Kilimanjaro
  • Mouse vs. Wild

Key details

  • 10-book illustrated collection
  • Series 7 box set
  • Paperback format
  • Age range: 5–8 years
  • Described as suitable for reluctant readers

Synopses

The Golden Statue Plot

Geronimo is assigned to discover who has been terrorising New Mouse City. Before he can begin, he must get out of his pyjamas and travel into space aboard the Ratollo 16. As a rookie astronaut, he must adapt quickly while trying to save the city and prove himself.

Run for the Hills

Geronimo sets off for a quiet holiday alone, hoping to relax and connect with nature. Instead, the trip becomes a treasure hunt in the Black Hills of South Dakota, with the entire Stilton clan joining the adventure.

Have a Heart, Geronimo

New Mouse City is filled with hearts as Geronimo’s friend Creepella launches a dating and wedding-planning agency and appoints him as her assistant. When someone attempts to sabotage the matches, Geronimo must work out who is responsible before the damage is done.

The Peculiar Pumpkin Thief

Just days before Halloween, every pumpkin in New Mouse City vanishes. With a thief on the loose, Geronimo teams up with his detective friend Hercule Poirat to solve the mystery and try to save Halloween in time.

Get Into Gear, Stilton

Chosen by the mayor to give a special driving demonstration, Geronimo realises his driving licence has expired. With only a week to relearn everything and pass the test, his lessons take an unexpected turn when he encounters a talking robot car. Together, they attempt to stop a thief and make the roads safer.

The Hunt for the Hundredth Key

Thea discovers an enormous old castle built by the founder of New Mouse City, and she and Trap insist Geronimo comes along to explore it. Inside are one hundred keys but only ninety-nine doors. The trio must uncover what the hundredth key opens and reveal the castle’s secrets.

Geronimo on Ice

Mouse Island prepares for the Ice Skating Championships, where the prize is a pair of antique silver skates containing clues to hidden treasure. When someone tries to steal them, Geronimo must learn enough on the ice to protect the Silver Skates.

The Hawaiian Heist

Hercule persuades Geronimo to travel to Hawaii, but not for a restful break. With a jewel thief at large, Geronimo enters the Super Surfer Race to track down the burglar and try to save a priceless necklace.

Mighty Mount Kilimanjaro

Geronimo’s sporty friend Bruce Hyena convinces him to join another extreme challenge. This time, they head to Africa to climb to the top of Mount Kilimanjaro, pushing Geronimo far beyond his comfort zone.

Mouse vs. Wild

Trap talks Geronimo into taking a relaxing holiday, only for Geronimo to learn it must be won. Travelling to Port Stinky, he enters a race against the wild and must endure the smell long enough to have a chance of victory.

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