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Geronimo Stilton: The Illustrated 10 Book Collection (Series 7) brings together ten paperback adventures featuring Geronimo, a character who is neither strong nor bold and is definitely not brave. He would rather stay at home with a box of cheesy chews, yet he repeatedly finds himself drawn into daring escapades, peculiar mysteries and tricky competitions.
Designed for ages 5 to 8, this illustrated series is also described as suitable for reluctant readers, with expressive typeset, fun illustrations and humorous stories. This box set collects a full run of titles from the same series grouping, offering a varied mix of mysteries, races and challenges set in and beyond New Mouse City.
Geronimo is assigned to discover who has been terrorising New Mouse City. Before he can begin, he must get out of his pyjamas and travel into space aboard the Ratollo 16. As a rookie astronaut, he must adapt quickly while trying to save the city and prove himself.
Geronimo sets off for a quiet holiday alone, hoping to relax and connect with nature. Instead, the trip becomes a treasure hunt in the Black Hills of South Dakota, with the entire Stilton clan joining the adventure.
New Mouse City is filled with hearts as Geronimo’s friend Creepella launches a dating and wedding-planning agency and appoints him as her assistant. When someone attempts to sabotage the matches, Geronimo must work out who is responsible before the damage is done.
Just days before Halloween, every pumpkin in New Mouse City vanishes. With a thief on the loose, Geronimo teams up with his detective friend Hercule Poirat to solve the mystery and try to save Halloween in time.
Chosen by the mayor to give a special driving demonstration, Geronimo realises his driving licence has expired. With only a week to relearn everything and pass the test, his lessons take an unexpected turn when he encounters a talking robot car. Together, they attempt to stop a thief and make the roads safer.
Thea discovers an enormous old castle built by the founder of New Mouse City, and she and Trap insist Geronimo comes along to explore it. Inside are one hundred keys but only ninety-nine doors. The trio must uncover what the hundredth key opens and reveal the castle’s secrets.
Mouse Island prepares for the Ice Skating Championships, where the prize is a pair of antique silver skates containing clues to hidden treasure. When someone tries to steal them, Geronimo must learn enough on the ice to protect the Silver Skates.
Hercule persuades Geronimo to travel to Hawaii, but not for a restful break. With a jewel thief at large, Geronimo enters the Super Surfer Race to track down the burglar and try to save a priceless necklace.
Geronimo’s sporty friend Bruce Hyena convinces him to join another extreme challenge. This time, they head to Africa to climb to the top of Mount Kilimanjaro, pushing Geronimo far beyond his comfort zone.
Trap talks Geronimo into taking a relaxing holiday, only for Geronimo to learn it must be won. Travelling to Port Stinky, he enters a race against the wild and must endure the smell long enough to have a chance of victory.
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