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Tom Mitchell 3 Book Set How to Rob a Bank, That Time I Got Kidnapped & Escape from Camp Boring

Tom Mitchell 3 Book Set How to Rob a Bank, That Time I Got Kidnapped & Escape from Camp Boring

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How to Rob a Bank, That Time I Got Kidnapped and Escape from Camp Boring are brought together in a three-book set by Tom Mitchell. Each novel is narrated by a teenager drawn into a situation that rapidly intensifies, with the story shaped by the decisions that keep events moving.

Across the collection, the adventures range from an impulsive attempt to put things right, to an unexpected journey that takes a sudden turn, and a night-time plan to break out of a screen-free camp in the woods. While each book stands alone, the set shares a focus on consequences, chance encounters and the pressure of acting quickly.

Included titles

  • How to Rob a Bank
  • That Time I Got Kidnapped
  • Escape from Camp Boring

Key details

  • Three-book set
  • Written by Tom Mitchell
  • Includes How to Rob a Bank, That Time I Got Kidnapped and Escape from Camp Boring
  • Each story follows a teenage narrator

Synopses

How to Rob a Bank

Fifteen-year-old Dylan decides to rob a bank, driven by guilt he links to a Nepalese scented candle. After accidentally setting fire to the house of the girl he wants to impress, he plans a dramatic gesture to make amends, intending to use the money to pay for her new home.

That Time I Got Kidnapped

Fourteen-year-old Jacob wins the opportunity to appear in the next Marvel film, shooting in Hollywood. When he misses a connecting flight in Chicago, he continues by Greyhound bus and meets Jennifer, an American teenager on the run with a mysterious package, while someone known only as the Cowboy follows close behind.

Escape from Camp Boring

Will is sent to a rewilding camp in the middle of the woods after being caught listening to music on his phone in class again. The screen-free camp soon feels like a disaster, and he realises he has accidentally taken something belonging to his brother that needs returning urgently. With no way to contact him, Will and three new friends plan an escape at night and head into the woods.

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