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The Leonora Bolt series by Lucy Brandt brings together four adventures featuring Leonora, a young inventor who creates remarkable devices in secret. Living under the control of her uncle Luther, she works in a hidden laboratory and relies on her own ingenuity when she learns her inventions have been taken and sold.
Across the collection, Leonora leaves Crabby Island, goes into hiding in Snorebury, and follows clues connected to her missing parents. Her plans involve ambitious builds and quick thinking, from unusual experiments with local wildlife to tackling an amusement park with environmental consequences, and facing an inventing competition linked to Uncle Luther’s latest scheme.
Leonora Bolt spends her days creating inventions in a top-secret laboratory, watched closely by her terrifying uncle. When a strange boy arrives on an inflatable lobster, Leonora discovers her uncle has been stealing her work and selling it on the mainland. Taking her most important inventions, she leaves Crabby Island for the first time to begin a journey that pushes her brainpower to its limits.
Leonora is meant to keep a low profile, because she is an inventor in secret. Instead, she is building a submarine in a tree and making local wildlife luminous. While hiding in Snorebury and trying not to be found by her evil uncle, she cannot stop thinking about clues to her missing parents’ location and begins to form a plan.
Leonora makes gadgets from old junk, and her inventions have already stopped Uncle Luther twice, though her super-scientist parents are still not rescued. With her pals, she uncovers clues leading to Luther’s latest plan: Brightworld, an amusement park in a desert under a massive snow globe. When their gadgets fail in the heat, Leonora must rely on eco-engineering imagination to shut it down and try to save her parents before a meltdown.
It is Leonora’s first Christmas, and she is feeling festive, with homemade presents and Mildred’s boiling cabbage for the candy canes. Her best friend Jack arrives with an invitation to the Great Gadget Games. Uncle Luther is behind the inventing show and intends to steal contestants’ creations, while the competition’s judges include two people who are very dear to Leonora.
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